Welcome back! For those still here, today I will sum up the last two sessions into the actual end result: design documentation. I'll take you through a general approach of how a design is generated, then how it becomes solidified into documentation.
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Welcome to week 2 of communicating as a designer. Last week, I introduced you my personal methodology for communicating with different types of people and different departments. This week, I'll be covering my personal design methodology, which has taken me years to form into words. Come with me as I introduce you to layered design!
I'm back, and only 1 week late! Had a nice birthday last week that ate up my free time. For today, we will be talking about communication: something simple that is the highest needed skill for any designer. Buckle up, this is going to be a long one, but will give you a solid foundation for the next few posts!
I'm definitely not dead, and I want to delve into a topic that is never touched at a fundamental level: Communication, with a detour to a similar topic: Documentation.
Today, I want to talk about how you as a designer can NEVER be complacent or, as it says above, you must "stop being lazy".
It goes without saying that I love Overwatch. I stood in line the entire Blizzcon 2014, and still have the poster above from the con. From the diverse cast, the simplistic gameplay loops, the narrative, and the OWL, there is always a piece of this franchise vying for my attention. However, for all the glitz and glamour, Overwatch fails at one alarming aspect: Teaching.
When the progenitor of the survival horror genre was released in 1996, no one could fathom how deep the well would go.
Losing your job in the gaming industry is a common occurrence as workload ebbs and flows. Here are five tips/tricks to keep you productive during your downtime!
Don’t want to hop into a game of League of Legends, DOTA 2, or Heroes of the Storm without knowing the terrain first? Today, I detail the knowledge, simple strategies, and more, just for you!
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About Me
Just a freelance game designer who enjoys creating unique gameplay experiences for everyone! Archives
October 2022
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